![]() It should otherwise be more or less the same fight, but with more room to maneuver It is now gigantic and has had its artwork and visual effects overhauled. The background star fields and celestial objects now parallax as the zoom changes Some boss fights will have a discrete zoom level. Battlefield Zoom & Background parallax: As you progress in the game, the camera will gradually zoom out further and further, allowing you more room to maneuver as enemies become more numerous.The following formations are possible: Orbit, Flank, Rank and File, Trail, Protect, and Support Enemy Formations: Certain enemies can now spawn in "formations" with followers. ![]() Please note that you will need the Challenge Mode, Elite Enemy, enabled to see the full capabilities of Curated Waves There are many variants, and some require you to have reached a certain wave (usually wave 120+) to encounter them. Curated Waves: Waves that are multiples of 10 (that are not boss waves) are now "curated waves" which are hand-crafted semi-random waves.Please note that you will need the Challenge Mode, Elite Enemy, enabled to see the full capabilities of Dynamic Waves Most waves are now procedurally generated from a complex set of rules and have their difficulty scaled based on the current wave. Dynamic Waves: ALL original random encounters have been removed from the game and replaced.A comprehensive overhaul to enemies and waves, along with new foes.
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